{"id":8082,"date":"2026-10-23T17:16:58","date_gmt":"2026-10-23T17:16:58","guid":{"rendered":"https:\/\/portaileduc.net\/website\/?p=8082"},"modified":"2026-10-23T17:16:58","modified_gmt":"2026-10-23T17:16:58","slug":"pacmansteam-apprendre-a-coder-avec-un-jeu-de-plateau","status":"publish","type":"post","link":"https:\/\/portaileduc.net\/website\/pacmansteam-apprendre-a-coder-avec-un-jeu-de-plateau\/","title":{"rendered":"PacmanSTEAM : apprendre \u00e0 coder avec un jeu de plateau"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Cette fiche du projet TeachInSTEAM <strong>d\u00e9tourne le jeu de plateau Pac-Man<\/strong> pour initier \u00e0 la programmation sans ordinateur. Le mat\u00e9riel du jeu est conserv\u00e9, mais les r\u00e8gles changent : pour d\u00e9placer son pion et ramasser les pac-gommes, il faut encha\u00eener des cartes actions, comme on encha\u00eene des instructions dans un programme.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">En bref<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Objectifs<\/strong> : d\u00e9couvrir les principes du code et des variables, appliquer des processus.<\/li>\n\n\n\n<li><strong>Mat\u00e9riel<\/strong> : un plateau, 4 pions Pac-Man, 16 billes \u00ab pac-gommes \u00bb, un d\u00e9 et 40 cartes actions (avancer d&rsquo;une case, pivoter \u00e0 gauche, pivoter \u00e0 droite), \u00e0 imprimer depuis la fiche.<\/li>\n\n\n\n<li><strong>But du jeu<\/strong> : ramasser le plus de pac-gommes en utilisant judicieusement ses cartes.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Comment on joue<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Chaque joueur commence avec 3 cartes. \u00c0 son tour, il lance le d\u00e9 et pioche autant de cartes, puis choisit lesquelles jouer et dans quel ordre pour d\u00e9placer son pion. On ne peut garder que 8 cartes en main. La partie s&rsquo;arr\u00eate quand toutes les pac-gommes sont ramass\u00e9es.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">D&rsquo;autres jeux de plateau peuvent \u00eatre d\u00e9tourn\u00e9s de la m\u00eame fa\u00e7on, et le plateau peut m\u00eame \u00eatre fabriqu\u00e9 en classe. En FMTTN, l&rsquo;activit\u00e9 pose les bases de la programmation du volet num\u00e9rique, comme nos <a href=\"https:\/\/portaileduc.net\/website\/des-activites-debranchees-pour-sinitier-sans-materiel-numerique\/\">activit\u00e9s d\u00e9branch\u00e9es pour programmer sans \u00e9cran<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">La fiche \u00e0 t\u00e9l\u00e9charger<\/h2>\n\n\n\n<div data-wp-interactive=\"core\/file\" class=\"wp-block-file\"><object data-wp-bind--hidden=\"!state.hasPdfPreview\" hidden class=\"wp-block-file__embed\" data=\"https:\/\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/Fiche-9-PACMANSTEAM.pdf\" type=\"application\/pdf\" style=\"width:100%;height:600px\" aria-label=\"Contenu embarqu\u00e9 Fiche 9 - PACMANSTEAM.\"><\/object><a id=\"wp-block-file--media-8072\" href=\"https:\/\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/Fiche-9-PACMANSTEAM.pdf\">Fiche 9 &#8211; PACMANSTEAM<\/a><a href=\"https:\/\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/Fiche-9-PACMANSTEAM.pdf\" class=\"wp-block-file__button wp-element-button\" download aria-describedby=\"wp-block-file--media-8072\">T\u00e9l\u00e9charger<\/a><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Lien : <a href=\"https:\/\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/Fiche-9-PACMANSTEAM.pdf\">https:\/\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/Fiche-9-PACMANSTEAM.pdf<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Fiche issue du recueil <a href=\"https:\/\/portaileduc.net\/website\/teachinsteam-dix-fiches-pedagogiques-pour-experimenter-lapproche-steam\/\">TeachInSTEAM : dix fiches pour pratiquer l&rsquo;approche STEAM<\/a>, sous licence CC BY-NC-SA.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Une fiche TeachInSTEAM qui d\u00e9tourne le jeu de plateau Pac-Man pour d\u00e9couvrir le code et les variables sans \u00e9cran, avec 40 cartes actions \u00e0 imprimer.<\/p>\n","protected":false},"author":2,"featured_media":8074,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[237,334],"tags":[6,291,309,310,324],"class_list":["post-8082","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-steam","category-fmttn-numerique","tag-jeu","tag-guide-et-dossier-pedagogique","tag-ludopedagogie","tag-en-programmation-algorithmes-et-automation","tag-pedagogies-actives"],"jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p6aRPV-26m","jetpack-related-posts":[{"id":8080,"url":"https:\/\/portaileduc.net\/website\/creativisteam-faire-deviner-le-vocabulaire-des-steam\/","url_meta":{"origin":8082,"position":0},"title":"Cr\u00e9ativiSTEAM : faire deviner le vocabulaire des STEAM","author":"Maxime Duquesnoy","date":"23 octobre 2026","format":false,"excerpt":"Une fiche TeachInSTEAM qui adapte le jeu Creativity : faire deviner des mots des STEAM par le dessin, le mime, la p\u00e2te \u00e0 modeler ou le fil de fer. Avec 100 cartes mots \u00e0 imprimer.","rel":"","context":"Dans &quot;STEAM&quot;","block_context":{"text":"STEAM","link":"https:\/\/portaileduc.net\/website\/category\/domaines-disciplines\/steam\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=700%2C400 2x"},"classes":[]},{"id":8078,"url":"https:\/\/portaileduc.net\/website\/mission-lego-steam-des-defis-dingenierie-en-briques\/","url_meta":{"origin":8082,"position":1},"title":"Mission LEGO STEAM : des d\u00e9fis d&rsquo;ing\u00e9nierie en briques","author":"Maxime Duquesnoy","date":"23 octobre 2026","format":false,"excerpt":"Une fiche TeachInSTEAM pour relever des d\u00e9fis d'ing\u00e9nierie avec des briques LEGO : tour la plus haute, pont r\u00e9sistant, circuit de billes, codage binaire... Environ 2 \u00e0 3 heures.","rel":"","context":"Dans &quot;STEAM&quot;","block_context":{"text":"STEAM","link":"https:\/\/portaileduc.net\/website\/category\/domaines-disciplines\/steam\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=700%2C400 2x"},"classes":[]},{"id":8083,"url":"https:\/\/portaileduc.net\/website\/lapbooksteam-creer-un-lapbook-sur-un-theme-scientifique\/","url_meta":{"origin":8082,"position":2},"title":"LapbookSTEAM : cr\u00e9er un lapbook sur un th\u00e8me scientifique","author":"Maxime Duquesnoy","date":"23 octobre 2026","format":false,"excerpt":"Une fiche TeachInSTEAM pour r\u00e9aliser un lapbook sur un th\u00e8me STEAM (espace, \u00e9nergies renouvelables, robotique, cycle de l'eau, architecture) : recherche, synth\u00e8se et pr\u00e9sentation.","rel":"","context":"Dans &quot;STEAM&quot;","block_context":{"text":"STEAM","link":"https:\/\/portaileduc.net\/website\/category\/domaines-disciplines\/steam\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=700%2C400 2x"},"classes":[]},{"id":7310,"url":"https:\/\/portaileduc.net\/website\/la-murale-du-numerique-un-jeu-de-cartes-sur-les-enjeux-sociaux-du-numerique\/","url_meta":{"origin":8082,"position":3},"title":"La Murale du num\u00e9rique : un jeu de cartes sur les enjeux sociaux du num\u00e9rique","author":"Maxime Duquesnoy","date":"23 octobre 2026","format":false,"excerpt":"Jeu cr\u00e9\u00e9 par Julien Pierre, professeur \u00e0 l'Universit\u00e9 de Sherbrooke, pour son cours sur les enjeux sociaux du num\u00e9rique, et cocr\u00e9\u00e9 avec ses \u00e9tudiant\u00b7es en 2023. Il est pr\u00e9sent\u00e9 par la revue L'\u00e9veilleur. Principe : en \u00e9quipe, les joueurs et joueuses composent une murale avec des cartes, puis tracent et\u2026","rel":"","context":"Dans &quot;L'Atelier de Ludo&quot;","block_context":{"text":"L'Atelier de Ludo","link":"https:\/\/portaileduc.net\/website\/category\/latelier-de-ludo\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/image-5.png?fit=231%2C300&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":7462,"url":"https:\/\/portaileduc.net\/website\/connectia-un-jeu-de-plateau-collaboratif-pour-decouvrir-lintelligence-artificielle\/","url_meta":{"origin":8082,"position":4},"title":"Connect\u2019IA : un jeu de plateau pour d\u00e9couvrir l\u2019IA","author":"Maxime Duquesnoy","date":"22 octobre 2026","format":false,"excerpt":"Le Learning Lab de l\u2019Universit\u00e9 d\u2019Orl\u00e9ans propose Connect\u2019IA, un jeu de plateau gratuit destin\u00e9 \u00e0 sensibiliser les apprenant\u00b7es \u00e0 l\u2019intelligence artificielle. Con\u00e7u pour d\u00e9mystifier l'IA, d\u00e9couvrir son vocabulaire et favoriser les \u00e9changes, il propose une approche ludique et collaborative accessible \u00e0 diff\u00e9rents publics. Ce jeu est une adaptation du jeu\u2026","rel":"","context":"Dans &quot;L'Atelier de Ludo&quot;","block_context":{"text":"L'Atelier de Ludo","link":"https:\/\/portaileduc.net\/website\/category\/latelier-de-ludo\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/adr.png?fit=390%2C280&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":7720,"url":"https:\/\/portaileduc.net\/website\/teachinsteam-dix-fiches-pedagogiques-pour-experimenter-lapproche-steam\/","url_meta":{"origin":8082,"position":5},"title":"TeachInSTEAM : dix fiches pour pratiquer l\u2019approche STEAM","author":"Maxime Duquesnoy","date":"22 octobre 2026","format":false,"excerpt":"Le recueil TeachInSTEAM : dix fiches gratuites pour m\u00ealer sciences, technologie, ing\u00e9nierie, arts et math\u00e9matiques en classe, de la mayonnaise au code avec un jeu de plateau.","rel":"","context":"Dans &quot;STEAM&quot;","block_context":{"text":"STEAM","link":"https:\/\/portaileduc.net\/website\/category\/domaines-disciplines\/steam\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/TeachInSTEAM_800x500_v1.png?fit=800%2C500&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/TeachInSTEAM_800x500_v1.png?fit=800%2C500&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/TeachInSTEAM_800x500_v1.png?fit=800%2C500&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/TeachInSTEAM_800x500_v1.png?fit=800%2C500&ssl=1&resize=700%2C400 2x"},"classes":[]}],"jetpack_likes_enabled":true,"jetpack_featured_media_url":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1","_links":{"self":[{"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/posts\/8082","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/comments?post=8082"}],"version-history":[{"count":1,"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/posts\/8082\/revisions"}],"predecessor-version":[{"id":8090,"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/posts\/8082\/revisions\/8090"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/media\/8074"}],"wp:attachment":[{"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/media?parent=8082"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/categories?post=8082"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/tags?post=8082"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}