{"id":8082,"date":"2026-10-23T17:16:58","date_gmt":"2026-10-23T17:16:58","guid":{"rendered":"https:\/\/portaileduc.net\/website\/?p=8082"},"modified":"2026-11-02T15:47:39","modified_gmt":"2026-11-02T15:47:39","slug":"pacmansteam-apprendre-a-coder-avec-un-jeu-de-plateau","status":"publish","type":"post","link":"https:\/\/portaileduc.net\/website\/pacmansteam-apprendre-a-coder-avec-un-jeu-de-plateau\/","title":{"rendered":"PacmanSTEAM : apprendre \u00e0 coder avec un jeu de plateau"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Cette fiche du projet TeachInSTEAM <strong>d\u00e9tourne le jeu de plateau Pac-Man<\/strong> pour initier \u00e0 la programmation sans ordinateur. Le mat\u00e9riel du jeu est conserv\u00e9, mais les r\u00e8gles changent : pour d\u00e9placer son pion et ramasser les pac-gommes, il faut encha\u00eener des cartes actions, comme on encha\u00eene des instructions dans un programme.<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-995f960e wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<h2 class=\"wp-block-heading\">En bref<\/h2>\n\n\n\n<ul class=\"wp-block-list pe-encadre\">\n<li><strong>Objectifs<\/strong> : d\u00e9couvrir les principes du code et des variables, appliquer des processus.<\/li>\n\n\n\n<li><strong>Mat\u00e9riel<\/strong> : un plateau, 4 pions Pac-Man, 16 billes \u00ab pac-gommes \u00bb, un d\u00e9 et 40 cartes actions (avancer d&rsquo;une case, pivoter \u00e0 gauche, pivoter \u00e0 droite), \u00e0 imprimer depuis la fiche.<\/li>\n\n\n\n<li><strong>But du jeu<\/strong> : ramasser le plus de pac-gommes en utilisant judicieusement ses cartes.<\/li>\n<\/ul>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<h2 class=\"wp-block-heading\">Comment on joue<\/h2>\n\n\n\n<p class=\"pe-encadre wp-block-paragraph\">Chaque joueur commence avec 3 cartes. \u00c0 son tour, il lance le d\u00e9 et pioche autant de cartes, puis choisit lesquelles jouer et dans quel ordre pour d\u00e9placer son pion. On ne peut garder que 8 cartes en main. La partie s&rsquo;arr\u00eate quand toutes les pac-gommes sont ramass\u00e9es.<\/p>\n<\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">D&rsquo;autres jeux de plateau peuvent \u00eatre d\u00e9tourn\u00e9s de la m\u00eame fa\u00e7on, et le plateau peut m\u00eame \u00eatre fabriqu\u00e9 en classe. En FMTTN, l&rsquo;activit\u00e9 pose les bases de la programmation du volet num\u00e9rique, comme nos <a href=\"https:\/\/portaileduc.net\/website\/des-activites-debranchees-pour-sinitier-sans-materiel-numerique\/\">activit\u00e9s d\u00e9branch\u00e9es pour programmer sans \u00e9cran<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">La fiche \u00e0 t\u00e9l\u00e9charger<\/h2>\n\n\n\n<div data-wp-interactive=\"core\/file\" class=\"wp-block-file\"><object data-wp-bind--hidden=\"!state.hasPdfPreview\" hidden class=\"wp-block-file__embed\" data=\"https:\/\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/Fiche-9-PACMANSTEAM.pdf\" type=\"application\/pdf\" style=\"width:100%;height:600px\" aria-label=\"Contenu embarqu\u00e9 Fiche 9 - PACMANSTEAM.\"><\/object><a id=\"wp-block-file--media-8072\" href=\"https:\/\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/Fiche-9-PACMANSTEAM.pdf\">Fiche 9 &#8211; PACMANSTEAM<\/a><a href=\"https:\/\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/Fiche-9-PACMANSTEAM.pdf\" class=\"wp-block-file__button wp-element-button\" download aria-describedby=\"wp-block-file--media-8072\">T\u00e9l\u00e9charger<\/a><\/div>\n\n\n\n<p class=\"pe-lire-aussi wp-block-paragraph\">Fiche issue du recueil <a href=\"https:\/\/portaileduc.net\/website\/teachinsteam-dix-fiches-pedagogiques-pour-experimenter-lapproche-steam\/\">TeachInSTEAM : dix fiches pour pratiquer l&rsquo;approche STEAM<\/a>, sous licence CC BY-NC-SA.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Une fiche TeachInSTEAM qui d\u00e9tourne le jeu de plateau Pac-Man pour d\u00e9couvrir le code et les variables sans \u00e9cran, avec 40 cartes actions \u00e0 imprimer.<\/p>\n","protected":false},"author":2,"featured_media":8074,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","jetpack_post_was_ever_published":false},"categories":[237,334],"tags":[6,291,309,310,324],"class_list":["post-8082","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-steam","category-fmttn-numerique","tag-jeu","tag-guide-et-dossier-pedagogique","tag-ludopedagogie","tag-en-programmation-algorithmes-et-automation","tag-pedagogies-actives"],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p6aRPV-26m","jetpack-related-posts":[{"id":8080,"url":"https:\/\/portaileduc.net\/website\/creativisteam-faire-deviner-le-vocabulaire-des-steam\/","url_meta":{"origin":8082,"position":0},"title":"Cr\u00e9ativiSTEAM : faire deviner le vocabulaire des STEAM","author":"Maxime Duquesnoy","date":"23 octobre 2026","format":false,"excerpt":"Une fiche TeachInSTEAM qui adapte le jeu Creativity : faire deviner des mots des STEAM par le dessin, le mime, la p\u00e2te \u00e0 modeler ou le fil de fer. Avec 100 cartes mots \u00e0 imprimer.","rel":"","context":"Dans &quot;STEAM&quot;","block_context":{"text":"STEAM","link":"https:\/\/portaileduc.net\/website\/category\/domaines-disciplines\/steam\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=700%2C400 2x"},"classes":[]},{"id":7462,"url":"https:\/\/portaileduc.net\/website\/connectia-un-jeu-de-plateau-collaboratif-pour-decouvrir-lintelligence-artificielle\/","url_meta":{"origin":8082,"position":1},"title":"Connect\u2019IA : un jeu de plateau pour d\u00e9couvrir l\u2019IA","author":"Maxime Duquesnoy","date":"22 octobre 2026","format":false,"excerpt":"Un jeu de plateau gratuit du Learning Lab de l'Universit\u00e9 d'Orl\u00e9ans, adapt\u00e9 de son jeu des 7 familles, pour d\u00e9mystifier l'IA, d\u00e9couvrir son vocabulaire et en discuter en groupe.","rel":"","context":"Dans &quot;L'Atelier de Ludo&quot;","block_context":{"text":"L'Atelier de Ludo","link":"https:\/\/portaileduc.net\/website\/category\/latelier-de-ludo\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/adr.png?fit=390%2C280&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":8965,"url":"https:\/\/portaileduc.net\/website\/crealoie-jeu-de-loie-creation-entreprise\/","url_meta":{"origin":8082,"position":2},"title":"Cr\u00e9aL&rsquo;oie : un jeu de l&rsquo;oie pour d\u00e9couvrir la cr\u00e9ation d&rsquo;entreprise","author":"Maxime Duquesnoy","date":"2 novembre 2026","format":false,"excerpt":"Un jeu de parcours de 63 cases, avec son plateau et son guide du meneur de jeu, pour se mettre dans la peau d'un\u00b7e candidat\u00b7e entrepreneur\u00b7e et d\u00e9couvrir les ressources qui accompagnent un projet.","rel":"","context":"Dans &quot;L'Atelier de Ludo&quot;","block_context":{"text":"L'Atelier de Ludo","link":"https:\/\/portaileduc.net\/website\/category\/latelier-de-ludo\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2018\/03\/Jeu-Ase-CORR3.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2018\/03\/Jeu-Ase-CORR3.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2018\/03\/Jeu-Ase-CORR3.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2018\/03\/Jeu-Ase-CORR3.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":7720,"url":"https:\/\/portaileduc.net\/website\/teachinsteam-dix-fiches-pedagogiques-pour-experimenter-lapproche-steam\/","url_meta":{"origin":8082,"position":3},"title":"TeachInSTEAM : dix fiches pour pratiquer l\u2019approche STEAM","author":"Maxime Duquesnoy","date":"22 octobre 2026","format":false,"excerpt":"Le recueil TeachInSTEAM : dix fiches gratuites pour m\u00ealer sciences, technologie, ing\u00e9nierie, arts et math\u00e9matiques en classe, de la mayonnaise au code avec un jeu de plateau.","rel":"","context":"Dans &quot;STEAM&quot;","block_context":{"text":"STEAM","link":"https:\/\/portaileduc.net\/website\/category\/domaines-disciplines\/steam\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/TeachInSTEAM_800x500_v1.png?fit=800%2C500&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/TeachInSTEAM_800x500_v1.png?fit=800%2C500&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/TeachInSTEAM_800x500_v1.png?fit=800%2C500&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/TeachInSTEAM_800x500_v1.png?fit=800%2C500&ssl=1&resize=700%2C400 2x"},"classes":[]},{"id":8737,"url":"https:\/\/portaileduc.net\/website\/construire-une-ia-en-papier-qui-apprend-a-gagner\/","url_meta":{"origin":8082,"position":4},"title":"Construire une IA en papier qui apprend \u00e0 gagner","author":"Maxime Duquesnoy","date":"29 octobre 2026","format":false,"excerpt":"Une activit\u00e9 d\u00e9branch\u00e9e du Palais de la d\u00e9couverte, d\u00e8s 9 ans : avec des bo\u00eetes et des jetons, une \u00ab IA \u00bb apprend \u00e0 gagner au jeu d'Hexapawn en \u00e9liminant ses coups perdants. Patrons PDF et vid\u00e9o tutoriel.","rel":"","context":"Dans &quot;L'Atelier de Ludo&quot;","block_context":{"text":"L'Atelier de Ludo","link":"https:\/\/portaileduc.net\/website\/category\/latelier-de-ludo\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/image-144.png?fit=720%2C540&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/image-144.png?fit=720%2C540&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/image-144.png?fit=720%2C540&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/image-144.png?fit=720%2C540&ssl=1&resize=700%2C400 2x"},"classes":[]},{"id":8078,"url":"https:\/\/portaileduc.net\/website\/mission-lego-steam-des-defis-dingenierie-en-briques\/","url_meta":{"origin":8082,"position":5},"title":"Mission LEGO STEAM : des d\u00e9fis d&rsquo;ing\u00e9nierie en briques","author":"Maxime Duquesnoy","date":"23 octobre 2026","format":false,"excerpt":"Une fiche TeachInSTEAM pour relever des d\u00e9fis d'ing\u00e9nierie avec des briques LEGO : tour la plus haute, pont r\u00e9sistant, circuit de billes, codage binaire... Environ 2 \u00e0 3 heures.","rel":"","context":"Dans &quot;STEAM&quot;","block_context":{"text":"STEAM","link":"https:\/\/portaileduc.net\/website\/category\/domaines-disciplines\/steam\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1&resize=700%2C400 2x"},"classes":[]}],"jetpack_likes_enabled":true,"jetpack_featured_media_url":"https:\/\/i0.wp.com\/portaileduc.net\/website\/wp-content\/uploads\/2026\/10\/ImageTeachInSTEAM.png?fit=798%2C448&ssl=1","_links":{"self":[{"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/posts\/8082","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/comments?post=8082"}],"version-history":[{"count":2,"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/posts\/8082\/revisions"}],"predecessor-version":[{"id":9081,"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/posts\/8082\/revisions\/9081"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/media\/8074"}],"wp:attachment":[{"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/media?parent=8082"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/categories?post=8082"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/portaileduc.net\/website\/wp-json\/wp\/v2\/tags?post=8082"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}